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Sony’s Great Global Math Challenge

head for mathHelp your students discover their heads for math with engaging brainteasers and numerical puzzles. Sign them up for Sony’s Global Math Challenge on Sunday, September 27, 2015.

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Inspirational Math

female geometry studentMath can be a tough sell. Many students think it’s too hard, or that they’re no good at it. It doesn’t have to be this way, says Stanford Graduate School of Education Professor Jo Boaler, who has designed a free program for teachers to change mindsets and inspire their fifth through ninth graders to think more deeply in mathematics.

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Get the Math!

Get the Math logoWhat do fashion designers, rock stars, and restaurant owners have in common? They all apply algebra in their work! Get the Math promotes algebraic thinking and problem-solving skills through video challenges that illuminate such real-world math.

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Where’s Your Teacher?

compass and mapIn this activity, students in grades 7 to 9 will learn how to take a bearing with a compass and find an object in their classroom.

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MIT Videos Convey Key STEM Concepts

video screens with bookAre your students vexed by vectors or mystified by electricity? MIT’s Open Courseware offers a series of videos designed to help students learn these and other pivotal concepts in science, technology, engineering, mathematics that are the building blocks of many engineering curricula.

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What Are Gears?

education appIn this activity, students in grades 4 to 8 use LEGO spur gears to learn about different types of gears and how they are used in many engineering devices, including bicycles, to change the speed, torque, and direction of a power source.

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Ball Bounce Experiment

soccer ball jugglingIn this activity, elementary students in grades 3 to 5 learn about reverse engineering and how to collect and represent data graphically by investigating different balls and their abilities to bounce.

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Just a Minute!

Running clockIn this quick, fun activity, pairs of students in grades 2 – 8 will learn about industrial engineering and measurement by estimating how many times a partner can complete a task in one minute, then checking the estimate against actual performance. Students then can discuss ways to improve their performance and try again.

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Program a Friend

man in mazeIn this activity, students working in pairs learn basic computer programming and software engineering concepts by building an obstacle course, then steering a blindfolded friend through it by using a series of commands. They re-run the maze to improve on their “program.”

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