Developed by the Museum of Science, Boston, Engineering Everywhere is a free engineering curriculum full of hands-on design activities for middle-school-aged youth in after-school and camp programs.
In this activity, students in grades 7 to 9 explore material properties as they relate to motion detection, and use that knowledge to make design decisions about what types of motion detectors to use in specific applications, such as conserving energy in commercial buildings.
Tags: absorption, architectural engineering, building, Clarence L. Elder, Design, Doppler effect, Electrical Engineering, Energy, Energy and Environmental Technology, energy conservation, lighting, material properties, materials, motion, motion detectors, reflection, sensor, sound wave, visible light
Teams of students in grades 3 to 8 learn about friction, forces, and the engineering design process by building and testing miniature bobsleds to see which can race down an icy slope either the fastest or slowest.
In this hands-on activity, student teams apply the engineering design process to create prototype toys with moving parts. They set up electric circuits using batteries, wire, and motors, and plan project materials to meet budget constraints.
To celebrate its 50th Anniversary, the National Academy of Engineering is offering a $25,000 prize for the most inspiring short video focused anywhere in the time period from 1964-2064 that shows how engineering innovations advance human welfare and address societal needs.
Student teams in grades 6-8 reinforce their knowledge of the digestive system and explore the concepts of simulation and the engineering design process by developing a pill coating that can withstand the churning and acidic environment of the stomach. They test the coating’s durability using a clear soda to simulate gastric acid.
Students in grades 6 to 8 gain an understanding of physical limitations and the biomedical engineering design process by performing a variety of tasks without using their thumbs, eyes, or legs, then working in teams to create or improve and adaptive device.
Tags: adaptive technologies, assistive technologies, bioengineering, biomechanical engineering, Class Activities, Grades 6-8, Lesson Plan, Mechanical engineering, Prosthetics, students with disabilities
In this activity, students working in pairs learn basic computer programming and software engineering concepts by building an obstacle course, then steering a blindfolded friend through it by using a series of commands. They re-run the maze to improve on their “program.”