Paris of students in grades 3 to 6 experience the engineering design process by building and modifying devices to catch and protect a “naked” egg as it is dropped from increasing heights. The activity scales up to district or regional egg drop competitions.
In this activity, students in grades 3 to 12 learn how design differences can affect the success of a final product by working in pairs to evaluate, design, and build a better candy bag. They must predict the volume and strength of their designs, test and redesign the bag based on its ability to hold weight, discuss findings, and share results.
In this activity for middle school science, high school physics, or engineering, groups of students explore the housing crisis caused by natural disasters by applying appropriate technology and fluid mechanics to design sustainable shelters that can withstand flooding and high winds.
Teams of students in grades 3 to 8 learn about friction, forces, and the engineering design process by building and testing miniature bobsleds to see which can race down an icy slope either the fastest or slowest.
In this activity, teams of students in grades 6 to 8 will learn about the engineering design process and how a one-way valve works by creating heart valves from tape, plastic tubing, and other materials.
In this activity, teams of middle school students explore the engineering design process and materials used to package food by designing and testing a package for a snack. The goal is for students to understand the basic engineering involved in designing food packaging.
In this lesson, pairs of students in grades 4 to 7 will learn about the engineering design process and electrical circuits by building a dance pad that sounds a buzzer or flashes a light when stepped on.
Safer highways. Cool phone apps. Green buildings. Thrilling roller coasters. What do all these things have in common? All bear the stamp of engineering design – a process of brainstorming, building, testing, and refining to create a product, service, or system within time or resource limits.
In this lesson, K-12 student teams have a limited period of time (18 minutes) to build the tallest free-standing spaghetti structure that can support a marshmallow. They learn how engineers collaborate to design, test, and improve on their ideas, as well as examine hidden assumptions that can derail the creative process and final product.