Developed by the Museum of Science, Boston, Engineering Everywhere is a free engineering curriculum full of hands-on design activities for middle-school-aged youth in after-school and camp programs.
Teams of students in grades 3 to 8 learn about friction, forces, and the engineering design process by building and testing miniature bobsleds to see which can race down an icy slope either the fastest or slowest.
In this hands-on activity, student teams apply the engineering design process to create prototype toys with moving parts. They set up electric circuits using batteries, wire, and motors, and plan project materials to meet budget constraints.
Student teams in grades 6-8 reinforce their knowledge of the digestive system and explore the concepts of simulation and the engineering design process by developing a pill coating that can withstand the churning and acidic environment of the stomach. They test the coating’s durability using a clear soda to simulate gastric acid.
Students in grades 6 to 8 gain an understanding of physical limitations and the biomedical engineering design process by performing a variety of tasks without using their thumbs, eyes, or legs, then working in teams to create or improve and adaptive device.
Tags: adaptive technologies, assistive technologies, bioengineering, biomechanical engineering, Class Activities, Grades 6-8, Lesson Plan, Mechanical engineering, Prosthetics, students with disabilities
In this activity, students working in pairs learn basic computer programming and software engineering concepts by building an obstacle course, then steering a blindfolded friend through it by using a series of commands. They re-run the maze to improve on their “program.”
Computer science has the highest pay for new college graduates, twice the national average job growth of more than double the national average, and applications that stretch from rock music to medicine. Yet 9 in 10 schools don’t teach programming. Code.org hopes to change that with a host of free resources to get kids as young as four creating websites and apps.
The answer is computer programming, and advocates from Microsoft founder Bill Gates to former president Bill Clinton are pushing to include it in the K-12 curriculum.
Far from being complicated algorithms only a geek could master, code writing can be learned by just about anyone — even four-year-olds. Code.org has compiled a host of websites, courses, and other free resources to help students hone programming skills from building websites to creating phone apps. There also are tips for using code writing and programming projects and activities in math or science classes to cover content standards.
Tags: code writing, code.org, Computer Programming, Computer Science, Curriculum, Internet Resources, Lesson Plan, Resources for Teachers, STEM education, Teacher Resources, Technology for Learning, Website
In this first of eight activities, students in grades 6 – 8 learn about the engineering design process and earth science by beginning to design an underground cavern that can shelter people for one year after an asteroid strike makes Earth uninhabitable.
Tags: asteroid, Class Activities, Common Core State Mathematics Standards, Disaster relief, Earth Science, Engineering Design, Geology, Grades 6-8, ITEEA, Lesson Plans, Next Generation Science Standards, shelter, Space
In this activity, teams of students in grades K-12 learn about the history and engineering behind Ferris wheels by constructing a working model using pasta, glue, and teabags.