In this lesson, high school students learn the value of writing and art in science and engineering by designing visual diagrams to communicate the results of thermal conductivity (heat flow) experiments they have conducted to anyone with little background on the subject. The principles of visual design include contrast, alignment, repetition, and proximity, and involve such elements as the use of lines, color, texture, shape, size, value, and space.
In this collaborative math and art lesson, students in grades 4 through high school explore central ideas in industrial engineering – including productivity, efficiency, and quality – by designing their own assembly line and working together to mass produce greeting cards.
Tags: Art, assembly line, Class Activities, Common Core State Mathematics Standards, girls in STEM, Grades 6-8, Grades 9-12, Grades K-5, greeting card, Industrial engineering, Lesson Plans, Math, STEAM
How will humans use science and technology to explore space, and what mysteries will we uncover? What scientific and technological tools must we create to explore the solar system and beyond? NASA’s second international Humans in Space Art asks students ages 10 – 18 to answer those questions through art. The deadline for submitting musical, literary, visual, or video artwork is midnight U.S. Central Standard Time, October 21, 2012.
The Akron Global Polymer Academy of The University of Akron is hosting the third annual Rubber Band Contest for Young Inventors to encourage students in grades 5-8 to demonstrate their creativity and ingenuity by creating an invention that incorporates the use of rubber bands. Deadline for Entries: Wednesday, February 16, 2011.
The Art of Science Learning explores ways in which the arts can help improve how people of all ages learn the sciences. Using hands-on, imaginative approaches to science education, the Art of Science Learning is convening scientists, artists, educators, business leaders, researchers, and policymakers in three conferences in Spring 2011.
Seventh-grade technology education students in Hampton, Va., are learning to create clay animation videos using a webcam, software and clay. They research, design and create a five- to 10-minute episode for a hypothetical TV show, creating a storyboard, script, animated characters and digital imagery. “They’re only limited by their imagination,” says teacher Terry Beddow.
The annual Art of Science exhibition and contest at Princeton University displays images by the school’s undergraduates, faculty, research staff, graduate students, and alumni that explore the interplay between science and art. Each image, produced during the course of scientific and engineering research, is selected for its aesthetic excellence, as well as scientific or technical interest.