In this lesson, high school students learn the value of writing and art in science and engineering by designing visual diagrams to communicate the results of thermal conductivity (heat flow) experiments they have conducted to anyone with little background on the subject. The principles of visual design include contrast, alignment, repetition, and proximity, and involve such elements as the use of lines, color, texture, shape, size, value, and space.
Students in grades 3 to 5 use engineering problem solving to create structures from paper, straws, tape, and paper clips that can support the weight of at least one textbook. For the second trial, they examine examples of successful buildings in history and try again.
Teams of middle school students use the engineering design process to design, build, and test a pair of wearable platform or high-heeled shoes, taking into consideration the stress and strain on the wearer’s foot. They activity concludes with a “walk-off” to test the shoe designs and discuss the design process.
In this collaborative math and art lesson, students in grades 4 through high school explore central ideas in industrial engineering – including productivity, efficiency, and quality – by designing their own assembly line and working together to mass produce greeting cards.
Tags: Art, assembly line, Class Activities, Common Core State Mathematics Standards, girls in STEM, Grades 6-8, Grades 9-12, Grades K-5, greeting card, Industrial engineering, Lesson Plans, Math, STEAM
Could origami engineering be the next big thing in manufacturing? Researchers say that the Japanese art of folding paper could have practical implications ranging from minimally invasive surgical aids to highly efficient capture of solar energy and giant space telescopes that fit into a small payload. And their work has evolved into a well-funded fount of innovation.
Absolutely no coding or tech expertise is required for middle and high school students to compete in the Verizon Innovative App Challenge. Winners will receive a $20,000 grand prize and the chance to work with MIT experts to turn their concepts into downloadable mobile apps. Register your team by November 24, 2015.
The Toyota Dream Car Art Contest invites children 15 and under from around the world to share ideas about the future of mobility by drawing their dream cars. Participants can win great prizes and have the opportunity to tour a Toyota factory and visit Japan for an award ceremony.
The entry period runs from October 2015 until the end of March 2016
Four science-savvy girls are recruited to join a spy organization. They use STEM, art – and the occasional Instagram – to thwart evil. That’s the premise of Project Mc², a new Netflix program aimed at tweens.
What is a current or emerging problem that can be solved by connecting more devices and everyday objects to the Internet or other networks? Young woman between the ages of 13 and 18 who like to take a creative approach to projects will find the Cisco Internet of Things World Forum Young Women’s Innovation Grand Challenge is for them!