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Lesson: Nano Waterproofing

This “Nano Waterproofing” lesson explores how materials can be modified at the nano scale to provide features such as waterproofing and stain resistance. Student teams develop their own waterproofing technique for a cotton fabric and test their design against a fabric that has been altered through nanotechnology applications.

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Contest: West Point Bridge Design

The West Point Bridge Design Contest aims to provide middle school and high school students with a realistic, engaging introduction to engineering. The contest is provided as a service to education–and as a tribute to the Academy’s two hundred years of service to the United States of America. Contest registration opens January 28, 2010, with first qualifying round closing March 5, 2010.

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Break It Down: Reverse Engineering

In this lesson for grades 5-8, students learn how the process of reverse engineering helps improve technology. Students analyze the mechanisms of a push-toy then disassemble it and draw its inner mechanisms. They then make suggestions for improvements: effectiveness, improved functionality, ecological friendliness, and any additional functionality. Time required: 90 minutes.

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K-12 Essay Contest: Survival Design


In this essay contest of EngineerGirl!, National Academy of Engineering, students are challenged to think like an engineer to solve a survival problem. In their essays, they must describe how to use the contents of a backpack and the surrounding environment to create shelter, gather food and water, or summon rescue. Please see the full description here or on the website for the specific requirements of this contest. Deadline: March 1, 2010.

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Toy Design Contest. Register by Nov. 20


ToyChallenge is a national toy design competition for 5th-8th graders. Register for the 2010 contest by Nov. 20, 2009. The website provides help with brainstorming ideas, engineering design, and fundraising, as well as photos, videos, and discussion of previous winning entries.

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More Teaching Resources: Engineering Pathway

The Engineering Pathway offers teaching and learning resources in engineering, applied science and math, computer science/information technology, and engineering technology for K-12 and university educators and students.

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Biomimicry: Natural Designs

Students learn about biomimicry and how engineers imitate nature in the design of innovative new products. They demonstrate their knowledge by practicing brainstorming and designing a new product based on what they know about animals and nature.

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Lesson: Engineering Pop-Ups

Students learn about applied forces as they create pop-up-books through the art of paper engineering. They also learn the basic steps of the engineering design process.

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Activity: Float a Clay Boat

Building a Clay BoatStudents use modeling clay to make a boat that will float in a tub of water. The object is to build a boat that will hold as much weight as possible without sinking. In the process of designing and testing their boats, students discover some of the basic principles of boat design and gain first-hand experience with concepts such as buoyancy and density.

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