eGFI - Dream Up the Future Sign-up for The Newsletter  For Teachers Online Store Contact us Search
Read the Magazine
What's New?
Explore eGFI
Engineer your Path About eGFI
Autodesk - Change Your World
Overview E-tube Trailblazers Student Blog
  • Tag Cloud

  • What’s New?

  • Pages

  • RSS RSS

  • RSS Comments

  • Archives

  • Meta

Program a Friend

man in mazeIn this activity, students working in pairs learn basic computer programming and software engineering concepts by building an obstacle course, then steering a blindfolded friend through it by using a series of commands. They re-run the maze to improve on their “program.”

Read More

Code Calling

web color chart Computer science has the highest pay for new college graduates, twice the national average job growth of more than double the national average, and applications that stretch from rock music to medicine. Yet 9 in 10 schools don’t teach programming. Code.org hopes to change that with a host of free resources to get kids as young as four creating websites and apps.

The answer is computer programming, and advocates from Microsoft founder Bill Gates to former president Bill Clinton are pushing to include it in the K-12 curriculum.

Far from being complicated algorithms only a geek could master, code writing can be learned by just about anyone — even four-year-olds. Code.org has compiled a host of websites, courses, and other free resources to help students hone programming skills from building websites to creating phone apps. There also are tips for using code writing and programming projects and activities in math or science classes to cover content standards.

Read More

Build a Big Wheel

nysc1In this activity, teams of students in grades K-12 learn about the history and engineering behind Ferris wheels by constructing a working model using pasta, glue, and teabags.

Read More

Watercraft

raft bugIn this activity, students in grades 6 to 8 learn about the engineering design process and the physical principles of buoyancy by working together to build a boat out of straws and plastic wrap that can hold 25 pennies for at least 10 seconds before sinking.

Read More

Lesson: Shake It Up with Seismographs

seismographStudents in grades 3 – 12 explore how the development of seismographs has helped save lives worldwide by working in teams to design their own seismograph from everyday items, test its ability to record a simulated classroom earthquake, evaluate their results, and report to the class.

Read More

Lesson: Dance Pad Mania

dance pad revolutionIn this lesson, pairs of students in grades 4 to 7 will learn about the engineering design process and electrical circuits by building a dance pad that sounds a buzzer or flashes a light when stepped on.

Read More

Lesson: Harmless Holder

harmless holder1In this activity, teams of kids in grades 4-7 follow the engineering design process to invent a holder for six cans that’s animal-safe, sturdy, convenient, and easy to carry. They learn why discarded plastic rings can be a problem for wildlife and brainstorm animal-friendly ways to package six cans. They then build, test, and redesign their system and discuss what happened.

Read More

Lesson: Bits & Binary

binaryIn this activity, students in grades 4 – 12 will do math like a computer. They will learn the basics of binary number systems by writing and then counting on their hands, and use their knowledge to decode numbers and letters.

Read More

Lesson: Can-Do Canoe

canoeIn this activity, teams of students in grades 3-12 explore the engineering design process by building model canoes from everyday materials and testing their design in a basin. The canoes must be able to float for three minutes and, for older students, support a load. Students then evaluate the effectiveness of their canoes and those of other teams, and present their findings to the class.

Read More