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Smart School Building

Activity adapted from IEEE TryComputing’s Smart Buildings and the Internet of Things. Click HERE for the PDF.

Grade level: 6-11

Time:  2 hours (two class sessions)

Summary

This lesson explores the practical, scientific, ethical, and environmental issues that emerge in creating “smart” buildings that meld environmentally responsible design with cutting-edge computing technology known as the Internet of Things (IoT). Students work in teams to design and perhaps later implement smart-building solutions to make their school a better place to inhabit.

Learning Objectives

After doing this activity, students should understand:

  • explain what makes a building ‘smart’
  • explain how sensors, event handling, and message passing are used to support ‘the Internet of things’
  • design experiments to collect data on the environmental and social needs of a physical environment
  • develop a proposal for a solution to an identified need in a physical environment

Learning Standards

Next Generation Science Standards & Practices

Practice 1: Asking Questions and Defining Problems [Grades 6-12]

  • Ask questions to clarify and/or refine a model, an explanation, or an engineering problem

Practice 2: Generating and Using Models [Grades 6-12]

  • Evaluate limitations of a model for a proposed object or tool.

Practice 5: Using Mathematics and Computational Thinking [Grades 6-12]

  • Use mathematical, computational, and/or algorithmic representations of phenomena or design solutions to describe and/or support claims and/or explanations

Practice 6: Constructing Explanations and Designing Solutions [Grades 9-12]

  • Apply scientific ideas, principles, and/or evidence to provide an explanation of phenomena and solve design problems, taking into account possible unanticipated effects.

MS-ETS1-1 Engineering Design

  • Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

MS-ETS1-4 Engineering Design

  • Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.

Standards for Technological Literacy
The Nature of Technology

  • Standard 2: Students will develop an understanding of the core concepts of technology.
  • Standard 3: Students will develop an understanding of the relationships among technologies and the connections between technology and other fields of study.

Design

  • Standard 9: Students will be able to develop an understanding of engineering design.

Abilities for a Technological World

  • Standard 11: Students will develop the abilities to apply the design process
  • Standard 13: Students will develop the abilities to assess the impact of products and systems.

The Designed World

  • Standard 14: Students will develop an understanding of and be able to select and use energy and power technologies.

Computer Science Standards

Computer Science and Community [Grades 6-9]

  • Collaboration – Collaborate with peers, experts, and others using collaborative practices such as pair programming, working in project teams, and participating in group active learning activities.
  • Computational Thinking (CT);  Use modeling and simulation to represent and understand natural phenomena.

Computer Science Concepts and Practices [Grades 9-12]

Computational Thinking

  • Use models and simulations to help formulate, refine, and test scientific hypotheses.

Materials

Lesson extension and additional activities

Optional writing activity. As a team you identified an environmental or social need in your school that could benefit from ‘smart building’ technology that works through concepts from ‘the internet of things’. Summarize your identified problem and proposed solution and discuss how you would ‘sell’ the project to your school administration.

Beat the Light Sensor TeachEngineering activity featured in the February 2014 eGFI Teachers’ newsletter marking Black History Month that was inspired by Clarence L. Elder, inventor of the Occustat – the energy-conservation system now ubiquitous in office buildings and schools that adjusts lights and cooling according to a room’s occupancy. 

SENSE IT! The Student Enabled Network of Sensors for the Environment using Innovative Technology is a free, four-module curriculum that can be inserted into any STEM course and involves students in building sensors and tracking water quality of local streams. c It grew out of National Science Foundation-funded research conducted by ASEE member Liesl Hotaling, then an educator in the University of South Florida’s marine biology department. Her findings, published in the summer 2012 issue of Advances in Engineering Education, documented increases in academic performance of both whiz kids and struggling high school students who built and deployed sensors to monitor the health of their local river.

Measuring Light Pollution. Short TeachEngineering activity from eGFI for students that involves students grades 6 and 7 in using sensors to measure light pollution.

Create a Cloud-Connected LED Cloud Light. TeachEngineering activity has high school students put their STEAM knowledge and skills to the test by creating indoor light fixture “clouds” that mimic current weather conditions or provide other colorful lighting schemes they program and control with smartphones. Groups fabricate the clouds from paper lanterns and pillow stuffing, adding LEDs to enable the simulation of different lighting conditions. They code the controls and connect the clouds to smart devices and the Internet cloud to bring their floating clouds to life as they change color based on the weather outside.

Take the Cool School Challenge and audit your school’s energy and water use, carbon footprint, and more.

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