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Toxic Island: Design Devices to Deliver Goods

Toxic Island design challenge Central Michigan UA classic engineering challenge involves designing and building devices that can deliver necessary goods to “Toxic Island,” an island that has been quarantined by the World Health Organization due to a nasty outbreak of disease. Working within specific constraints, including limited materials, middle school students follow the engineering design process to design, test, and improve a device that can deliver “medicine” and other vital supplies accurately and quickly without touching either the water or island.

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Activity: Airbags and Collisions

Crash Test Dummy HeadIn this lesson from Newton’s Apple, students learn about the engineering behind air bags, including the concepts of momentum and force. They then conduct a related experiment, cushioning the “crash” of a raw egg.

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Wristwatch Design for the Visually Impaired

design a watch face for the visually impairedStudents in grades 6 to 8 follow the engineering design process while combining mechanical engineering and bioengineering to create a new wristwatch face for a visually impaired student at their school. Teams present their designs to the class and construct prototypes of a watch face that doesn’t rely on sight to tell time.

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Redesigning a Classroom for the Visually Impaired

Washington state School for the Blind kids readingHigh school students practice human-centered design by imagining, designing, and prototyping a product to improve classroom accessibility for the visually impaired. The begin by wearing low-vision simulation goggles (or blindfolds) and walking with canes to navigate through a classroom in order to experience what it feels like to be visually impaired.

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Activity: Catapult Marshmallow Launch

MashmallowsThis simple catapult activity for students in grades 4 – 8 teaches them how energy is transferred when a plastic spoon is pulled back, then released, rocketing its payload — a single marshmallow.

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Computer Science Resources

computer graphicTo help teachers and students as young as six explore the rewarding fields of computer science and engineering, eGFI has compiled this list of activities, free online courses, computer animations, and other resources.

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Vector Voyage!

Vector Voyage IllustrationMiddle school students learn the concept of dead reckoning by using vectors to plot a course based on a time and speed, then correct their positions with vectors representing winds and currents. Includes a link to related activities on navigation and creating nautical charts.

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Lesson: Made to Sail

sailboat3In this lesson, students in grades 2 – 7 use simple materials to design and make model sailboats that must stay upright and sail straight in a testing tank. They will learn the basic components of a ship and how design represents a tradeoff between speed, stability, and ease of handling.

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Wind-Powered Sail Cars

TeachEngineering UCD Sail CarsElementary students learn about wind and kinetic and renewable energy while following the steps of the engineering design process to imagine, create, test, evaluate, and refine small, wind-powered sail cars built from limited quantities of drinking straws, masking tape, paper, and beads. Teams of two then compete to see which sail-car travels the farthest when pushed by the wind (simulated by the use of an electric fan).
Note: This NGSS-aligned activity is part of a unit in which multiple activities are brought together for an all-day school/multi-school concluding “engineering field day” competition.

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