eGFI - Dream Up the Future Sign-up for The Newsletter  For Teachers Online Store Contact us Search
Read the Magazine
What's New?
Explore eGFI
Engineer your Path About eGFI
Autodesk - Change Your World
Overview E-tube Trailblazers Student Blog
  • Tag Cloud

  • What’s New?

  • Pages

  • RSS RSS

  • RSS Comments

  • Archives

  • Meta

Engineering Ethics: Evaluating Popular Inventions

US Customs and Border Protrection Verisign biometric scan at Dulles airport 2018High school students analyze an assortment of popular inventions to determine their intended beneficiaries as well as who has access to, might be harmed by, and is profiting from them. They then develop and apply class standards for ethical design to re-imagine the devices in a way that would do more good for humanity.

U.S. Customs and Border Protection photo of VeriScan facial recognition tablet at Dulles International airport by Glenn Fawcett

Read More

Toxic Island: Design Devices to Deliver Goods

Toxic Island design challenge Central Michigan UA classic engineering challenge involves designing and building devices that can deliver necessary goods to “Toxic Island,” an island that has been quarantined by the World Health Organization due to a nasty outbreak of disease. Working within specific constraints, including limited materials, middle school students follow the engineering design process to design, test, and improve a device that can deliver “medicine” and other vital supplies accurately and quickly without touching either the water or island.

Read More

Wristwatch Design for the Visually Impaired

design a watch face for the visually impairedStudents in grades 6 to 8 follow the engineering design process while combining mechanical engineering and bioengineering to create a new wristwatch face for a visually impaired student at their school. Teams present their designs to the class and construct prototypes of a watch face that doesn’t rely on sight to tell time.

Read More

Redesigning a Classroom for the Visually Impaired

Washington state School for the Blind kids readingHigh school students practice human-centered design by imagining, designing, and prototyping a product to improve classroom accessibility for the visually impaired. The begin by wearing low-vision simulation goggles (or blindfolds) and walking with canes to navigate through a classroom in order to experience what it feels like to be visually impaired.

Read More

Smart School Building

IoT smart buildingsStudents in grades 6 to 11 explore the practical, scientific, ethical, and environmental issues that emerge in creating “smart” buildings that meld environmentally responsible design with cutting-edge computing technology known as the Internet of Things (IoT). Working in teams, they design and perhaps later implement smart-building solutions to make their school a better place to inhabit.

Read More

Digital Literacy & Citizenship Lessons

HGSE Common Sense digital citizenship curriculumWhether its protecting their safety, spotting scams, or taking an online course, all students can benefit from “digital citizenship” skills. San Francisco-based nonprofit Common Sense has,teamed up with Harvard’s Graduate School of Education to create a free curriculum for kindergarten through high school.

Read More

Activity: Catapult Marshmallow Launch

MashmallowsThis simple catapult activity for students in grades 4 – 8 teaches them how energy is transferred when a plastic spoon is pulled back, then released, rocketing its payload — a single marshmallow.

Read More

Vector Voyage!

Vector Voyage IllustrationMiddle school students learn the concept of dead reckoning by using vectors to plot a course based on a time and speed, then correct their positions with vectors representing winds and currents. Includes a link to related activities on navigation and creating nautical charts.

Read More

Lesson: Made to Sail

sailboat3In this lesson, students in grades 2 – 7 use simple materials to design and make model sailboats that must stay upright and sail straight in a testing tank. They will learn the basic components of a ship and how design represents a tradeoff between speed, stability, and ease of handling.

Read More