In this hands-on activity, teams of students in grades 3 to 12 learn how engineers design tire treads to increase safety and reliability, then follow the design process to construct, test, and evaluate treads sculpted from clay that will be safe when driving in heavy rain.
In this fun activity developed by St. Thomas University engineering associate professor AnnMarie Thomas, students of all ages learn the basic principles of electricity by fashioning circuits from play dough, batteries, and LEDs. No soldering necessary!
Tags: afterschool activities, circuits, Class Activities, Electrical Engineering, electricity, Energy, Grades 6-8, Grades 9-12, Grades K-5, LEDs, lights, Squishy Circuits, St. Thomas University, STEM education
In this activity, students in grades 7 to 9 will learn how to take a bearing with a compass and find an object in their classroom.
Middle school students learn about the engineering design process by building a model of an innovative human shelter inspired and informed by an animal habitat. They then present their work, explaining what attribute of the animal structure influenced their design.
Developed by the Museum of Science, Boston, Engineering Everywhere is a free engineering curriculum full of hands-on design activities for middle-school-aged youth in after-school and camp programs.
Teams of students in grades 3 to 8 learn about friction, forces, and the engineering design process by building and testing miniature bobsleds to see which can race down an icy slope either the fastest or slowest.
Student teams in grades 6-8 reinforce their knowledge of the digestive system and explore the concepts of simulation and the engineering design process by developing a pill coating that can withstand the churning and acidic environment of the stomach. They test the coating’s durability using a clear soda to simulate gastric acid.
Students in grades 6 to 8 gain an understanding of physical limitations and the biomedical engineering design process by performing a variety of tasks without using their thumbs, eyes, or legs, then working in teams to create or improve and adaptive device.
Tags: adaptive technologies, assistive technologies, bioengineering, biomechanical engineering, Class Activities, Grades 6-8, Lesson Plan, Mechanical engineering, Prosthetics, students with disabilities
In this activity, students working in pairs learn basic computer programming and software engineering concepts by building an obstacle course, then steering a blindfolded friend through it by using a series of commands. They re-run the maze to improve on their “program.”